Craps For Fun

  1. Craps For Fun Online
  2. Craps For Fun Only
  3. Craps Fun Facts
  4. Craps Dice Game Gameplay
  5. Craps For Fun Online

You can play craps completely free above. In case you are interested in playing for cash, we would suggest that you visit Redbet Casino or CrapsForMoney.com - a website dedicated to real money craps and everything about that.

Online Craps Instructions

The first thing you should do is set the amount you want to use for your bet. Click on one of the four chip sizes that are below the Pass Line. This will add a chip to your bet stack. To remove chips from this stack, click on the stack.

One of the reasons I like Cherry Red's flash craps game is because it shows you where you can and cannot bet when you are rolling the dice. Any spot that is Green you are allowed to bet in. Any spot that gets highlighted in Red means you are not allowed to bet at on the spot for the current roll. This is the exact way that you would play craps at a casino.

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One of the other things you will find in common with a real casino is that this craps game allows you to 'Take the Odds' or Pass odds shown on the right which isn't available in some flash craps games that I've seen. There is also the opportunity to do a Lay bet, which is the Don't Pass Odds sliver between the Pass Line and Don't Pass Bar.

Craps For Fun

All the betting in craps will be explains along with their payouts charts and when you are allowed to bet on a particular spot on the board.

Betting in Craps

As far as strategies go, I don't have enough space to explain the best strategies to use. It will just take up too much space and you probably wouldn't read it all. So, I've opted to go with a general explanation of the different bets along with the payouts that a particular bet has.

Here are a couple of terms that will be used:

  • Point - the number on the first roll if the number on the dice adds up to 4, 5, 6, 8, 9 or 10
  • Come-out roll - the roll that sets the point
  • Natural - rolling a 7 or 11 on the come-out roll
  • Craps - rolling a 2, 3 or 12 on the come-out roll

Here are the different bets that you can bet on in craps:

  • Pass Line Bet - Your betting here that a natural is going to rolled on the come-out roll or that the point will be rolled before a 7 is rolled. Rolling a craps on the come-out roll is a lose. If a 7 is rolled before the point is made, your bet loses.
    If your Pass Line bet wins, here is the payout structure: Point 4 and 10 - 2:1 payout; Point 5 and 9 -3:2 payout; Point 6 and 8 - 6:5 payout.
  • Don't Pass Bet - This is the opposite of the Pass Line Bet. Rolling craps makes this bet a winner and rolling a natural makes this bet a loser. If a point is set, you must roll a 7 before the point is made to win.
    If you win a Don't Pass bet, here are the payouts : Point 4 and 10 - 1:2 payout (you win half of the bet) Point 5 and 9 - 2:3 payout; Point 6 and 8 - 5:6 payout (almost even money)
    Both Pass and Don't Pass can only be bet on before the come-out roll. These are contract bets and cannot be removed before the point is won or loss.
  • Taking the Odds (Pass Odds) - If you roll the point before a 7, this bet is won. If you roll a 7 before the point is made, you lose. Gets the same payout as Pass Line. You can only bet on Pass Odds if you have bet on the Pass Line.
  • Laying the Odds (Don't Pass Odds) - Works on the same principle as Taking the odds only reverse. Same payout as Don't Pass and can only be bet on when you have placed a bet on the Don't Pass Bar
    You may remove Pass Odds or Don't Pass Odds at any time.
  • These next four will have to do with bets on the center of the numbers as shown in the screenshot. The bottom two spots are called to Come bet and Come odds.
    The top two are called Don't Come bet and Don't Come odds.
    Come Bet - You place a bet onto the large area of the board that says Come. On the next roll a new point that you must get is established for this bet. This allows you to chase multiple points at the same time. You can only make a come bet after the come-out roll.
    If a natural is rolled on the first roll after the bet was made, you win the bet. If craps is rolled, you will lose the bet. Otherwise, you must get the point before a 7 is rolled. The payout chart is the same as the Pass Line
  • Don't Come Bet - as you may have guessed, the opposite of the Come Bet. This can be bet on after the come-out roll. The payout structure is the same as Don't Pass.
    Come and Don't Come are also contract bets and cannot be removed prematuraly.
  • Come Odds - same structure as Pass odds. This can only be bet on if you have a Come bet.
  • Don't Come Odds - same structure as Don't Pass odds. This can only be bet on if you have a Don't Come bet on the table.
    Come odds and Don't come odds bets can be removed at any time.
  • The next four bets are the thin rectangles above and below the number. From top to bottom, the are the Lay bet, Place Lose bet, Place bet and Buy bet.
    You may bet on any one of these four spots at any time without restrictions.
    Place Bet - You are betting that a particular number will be rolled before a 7 is rolled. If you win this bet, here is the payout structure: Point 4 and 10 - 9:5 Payout (slightly worse than Pass Line odds); Point 5 and 9 - 7:5 payout; Point 6 and 8 - 7:6 payout.
  • Place Lose Bet - You are betting that a 7 will be rolled before a particular number. Here is the payout structure for winning bets: Point 4 and 10 - 5:11 payout (slightly worse than Don't Pass odds);
    Point 5 or 9 - 5:8 payout; Point 6 or 8 - 4:5 payout.
  • Buy Bet - You are betting that the number you are betting on will be rolled before a 7. The thing that makes this different from the Place Bet is that you get better payouts with the Buy Bet. But, you must pay a 5% commission on winning bets.
    Here are the payouts for Buy bets: Point 4 and 10 - 2:1 payout; Point 5 and 9 - 3:2 payout;
    Point 6 and 8 - 6:5 payout. Subtract 5% of your bet from the payout for commission.
  • Lay Bet - You are betting that a 7 will be rolled before the number you are betting on. Just like the Buy bet, you must pay 5% commission on wins. The payout chart is as follows: Point 4 and 6 - 1:2 payout; Point 5 and 9 - 2:3 payout; Point 6 and 8 - 5:6 payout.
  • Field Bet - You are betting that the next roll will be a 2,3,4,9,10,11 or 12. This means that you are betting that the next roll will not total to one of the four most common numbers. Payouts are even money except for 2 and 12 which win double.
  • Proposition Bets - These bets include the Hardway bets, Craps bets and Any Seven. These are all bets which have bad odds (high house advantage). Hardway bets are only won if you get the hard bet as shown before you get a 7 or complete the number in a non-matching fasion. Craps bets and Any Seven are one roll bets.
    Here are the payouts for each bet: Any Seven - 4:1 payout; Any Craps, Hard 4 and 10 - 7:1 payout; Hard 6 and Hard 8 - 9:1 payout; Craps 3 or 11 - 15:1 payout; Craps 2 or 12 - 30:1 payout
  • Big 6 and Big 8 Bets - You are betting even money that you will get a 6 or 8 before a 7 is rolled. This is actually worse odds than Place Bet, so don't bet either of these.
  • Any Craps and Yo Eleven Bets - no different than betting betting on any craps or craps 11. Just a different place to bet.

The Tools of Randomness

As humans, we naturally strive for some kind of order. The examples are many - schedules, tidy rooms, neatly folded clothes, and the like. Almost everything we do follows certain rules and regulations; there are laws in place and rules to adhere to.

Still, order comes with a flaw - it's predictable. Of course, it certainly helps us with our daily tasks, but the colors change when something surprising happens. In fact, we cannot deny that we like surprises and coincidences. Therefore, we can say that while we are faithful to order and structure, we also enjoy flirting with randomness.

Here's an example we can all relate to - the 'shuffle' option on most music apps. Despite our tendency to create custom playlists, we still like when our app 'surprises' us with a song. That is especially true if we haven't heard that song in a while, not to mention that so many board and card games also depend on randomness.

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In this article, we are going to talk about different ways we use randomness, as well as the tools we that help us achieve it.

Random Number Generators

There's one random number generator we are all familiar with - the lottery drum. As we know, this device pulls out a number of lottery balls at random and creates the winning combination. It ensures equal odds of winning for everyone playing. That is one of many ways we let randomness control a game.

The roulette wheel is also a common random number generator. We can never say for certain which number the ball will land on. In fact, the unpredictable nature of roulette is what makes it so thrilling in the first place. Even online slot games are essentially random number generators. Even though we see symbols, there is always a number behind each one.

Dice Rolling

Surely, dice are the most common random number generator. They are essential to many games, from Ludo and Monopoly to craps and Yahtzee. In the former two examples, rolling a die determines the movement of the player. In the latter two, dice are more central to the game instead of just being a tool.

The die we all know and love is a cube that generates a random number between 1 and 6. Of course, there are also dice that are not cubes and have between four and eight faces. For instance, role-playing games like Dungeons and Dragons often make use of those.

Unfortunately, the history of the die is a bit of a blur. Some say that the oldest dice could have been made some 5000 years ago. What we do know is that backgammon was one of the first games to use dice.

Craps For Fun

It's a common belief that dice produce truly random numbers. However, scientists have discovered that it is not entirely true. For example, if we throw a die with the number one on top, there is more chance of it producing that same number. Still, we don't need to worry about that, since the outcome largely depends on the environment.

Dice have come a long way since their invention. Now, instead of using physical dice, we can simply roll a virtual die at freeonlinedice.com. By simply clicking on the die, we can roll it and produce a number between 1 and 6 completely at random. With the help of this simple but convenient website, we can roll a die virtually anywhere.

Coin Flip

Christopher Nolan's movie The Dark Knight introduced the villain Two-Face, who lets a coin flip decide his actions. Indeed, tossing a coin has always been a simple way to make a quick decision, since the odds are 50:50.

Throughout history, flipping a coin has resolved disputes, declared winners and even played a role in politics. In ancient times, people understood the outcome of a coin flip as a sign of divine will.

Craps For Fun Online

Interestingly enough, a coin flip had also decided which of the two Wright brothers would be the first to fly a plane. Even though Wilbur had won the coin toss, his attempt at flying was a failure. Yet, his brother Orville was successful.

In football, a coin flip decides which team kicks off the ball. When a team wins the coin toss, they can decide if they want to kick the ball or receive it. Moreover, the winning team can also choose which side of the field they want to defend.

Craps For Fun Only

The coin flip transcends to esports, as well. For example, Hearthstone uses it to decide which player goes first. Whoever loses the toss, gets a 'coin card', which also has its benefits.

Are the Odds Really Equal?

Craps Fun Facts

Earlier, we mentioned that the odds of a coin flip are 50:50. However, research shows that there is actually a bit of a bias that makes the toss less fair. More accurately, there is a 0.51 probability of catching the coin the same way we throw it.

Although both sides are made from raised metal, they show different images. Therefore, we can assume that one side is slightly heavier than the other.

Craps Dice Game Gameplay

Despite that, the coin flip is still a popular way to decide between two options. Nowadays, we don't even have to worry about the physics of it. Instead, we can go to freeonlinedice.com and do a virtual coin flip with a single click. It's a great way to quickly make up our mind anytime, anywhere. Honestly, flipping a real coin does leave some room for cheating. However, a virtual coin will always produce a random result.

The Bottom Line

It's interesting how often we let such small objects determine the course of our actions. Yet, it's fun, and sometimes necessary to give in to randomness. After all, not having the control of the outcome paves the way for interesting situations.

Craps For Fun Online

Rolling dice and tossing a coin have always been the simplest, yet most popular tools of randomness. Now that we can use them online, we are confident that they will stay relevant for years to come. The question remains - how lucky are we?